Alongside writing non-fiction, I’m an experienced playwright and I’m now moving into the wonderful world of Game Design. I’m fascinated by games as a story-telling medium, and by the way player agency and branching narratives intertwine to create incredible, satisfying stories.

Below is a few samples of my work, including playable interactive narratives and some selections from my time working in theatre.

Narrative Design Portfolio


Games

The Gods are Gone

A text-based, branching narrative game built in Twine for the ELVTR Video Game Writing Course led by Ubisoft Senior Writer Sarah Arellano.

Lost in the Woods

An interactive fairy tale, created in Twine.


Theatre

Useless Metaphors

A five-minute monologue written for Yellow Coat Theatre’s Pass it On, performed in 2022.

“It’s the teddy bear that haunts me.

I’m sat on the floor of the kitchen. I remember making bread for the first time on that table over there.

You know when you’re making bread. You knead it and you feel the dough under your hands getting smoother and stretchy. You leave the dough, covered, in a warm place until it’s doubled in size?”

Read More

The Crone

A half-hour monologue written for QuirkHouse Theatre’s Quirkhouse 5, performed in 2019 and published in QuirkHouse 5 - Five of the Best in 2019

“Do you have any idea how uncomfortable it is having rodents and chattering little birds dress you? And they’ve got no sense of time. Forget sleeping in, crack of dawn, every stinking morning. I tried putting traps down, I locked the windows. That was quite funny, to be fair. Hearing all the little thuds against the window. The little squeaks from the traps. Satisfying, in its own way. My own little bit of agency. Never had a lot of that.”

Read More